Thanks for the xcode project Ben,
I compiled your project. You had a setup.h for each folder in the Gem/src folder. I didn't have those files, so I took them out of the project. The Gem binary ended up being 2.3MB, and when I tried to run it with PD, I got some more undefined symbols.
__ZN8CVector39normalizeEv __ZN8CVector3C1Efff __ZN8CVector3C1Ev __ZN8CVector3miES_ __ZN8CVector3plES_ _orb_close _orb_getstatus _orb_init _orb_open _orb_set_nullregion pd_gui: pd process exited
How was the G4 optimized GEM build created? with the Xcode project? If so, how does one specify for libraries to statically link? I'm really tempted to just use the command line to compile this thing. If I have everything in place like this, it shouldn't be as difficult as it is to compile. Of course, I'm pretty new to this kind of thing, so I may be off base there.
wes
Quoting "B. Bogart" ben@ekran.org:
Here is my Xcode project, I'm not sure if it'll be of any use since it seems Xcode uses absolute paths by default.
Also my Gem is much smaller, and as I realized its because my freetype is not staticallly linked, even though I have the libfreetype.a in my frameworks. Maybe yours is also dynamically linking to some things, explaining the size difference.
It took me months and lots of help from Jamie and Chris to get Gem compiling. :(
One of these days I'll look into a command line build... ah but when.
My "user" name is "admin" and you can just remove the spotlight.cpp and spotlight.h references.
B.
Wesley H. Smith wrote:
Thanks for the tip on the src files James,
So, I was able to compile Gem.pd_darwin with one caveat...my Gem.pd_darwin
is
12.6MB whereas the G4 distribution is 17.9MB. Obviously, something went
wrong
here. For grins, I tried to run PD/GEM with the version I compiled. PD loaded, I saw the console window and then it quit without saying anything
not
even about GEM. I thent tried it with the G4 distro from iem and
everything
was normal. At this point, I have no idea what went wrong. I have all of
the
files/frameworks etc. The last thing I was having problems with was trying
to
get Xcode to find libftgl.a. I gave the project a path to this file in the resource path settings and it compiled.
I did do one thing that I wasn't sure about. I made an errant click in the xcode project, but I wasn't sure what exactly I did. I ended up getting
some
erorrs that I hadn't seen before and unchecked gemextwin.cpp and
gemextwin.h
from the project since they included /Base/GemOutput.h.
During compilation I had 41 warnings which looked mostly harmless to me
from
tube.h, pix_texture.cpp, pix_halftone.cpp, model_loader.cpp,
GemPixUtil.cpp,
and pix_videoDarwin.cpp.
Maybe someone has come across this situation before? Any suggestions?
best, wes
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