chris clepper wrote:
Some more info:
There are three outlets for glsl_fragment and in these patches the middle one is connected to the shader number message for glsl_program. That middle outlet never changes but the right one does. I connected that up and now get varying output from the shader (although it still doesn't work):
hmm, this seems to be a bug. glsl_fragment is a child of glsl_vertex, among others it inherits the 2nd outlet. and then overwrites this one with a 3rd outlet.
i'll commit a fix.
mfg.asdr IOhannes