Le 20/08/2014 14:58, Antoine Villeret a écrit :
2014-08-20 13:52 GMT+02:00 Jack <jack@rybn.org mailto:jack@rybn.org>:
Just try with Gem from git://pd-gem.git.sourceforge.net/gitroot/pd-gem/Gem <http://pd-gem.git.sourceforge.net/gitroot/pd-gem/Gem>.
this is the (too) old repo, up-to-date code is here : git://git.code.sf.net/p/pd-gem/gem http://git.code.sf.net/p/pd-gem/gem please try with that
OK, i remove it and change adress. Thanx. ++
Jack
a
[glsl_program] works fine. Gem/examples/10.glsl/09 works fine. (get 0/1 from message gem_state so vertex and fragment shaders are loaded) But i still get pd crash with libvlc. [gemkeyname] and [gemkeyboard] work fine with object [gemwin] but not with abstraction [abstractions/gemwin]. ++ Jack Le 20/08/2014 13:39, Jack a écrit :
Le 20/08/2014 11:07, Cyrille Henry a écrit : > Hello, > > thanks for the answer, sorry i missed that. > things work lot's better now!!! > > i still have few problem : > - when starting pd in the Gem/ folder, it start correctlly. > when starting pd in an other folder, pd segfault when loading gem_videoVLC plugin > so, i just remove it : sudo rm /usr/local/lib/pd/extra/Gem/gem_videoVLC.* Yep, there is conflict between libvlc and other libraries. > > - i did not try all example, but most work. i do however have some problem with Gem/examples/10.glsl/05.multitexture_bis.pd > if i open and close this patch, pd segfault (even without opening a rendering window). The patch did work. The problem seems to be [glsl_program]. An exemple patch is attached ;) > > - some other shader example did not render anything unless i configure optimus to use the nvidia card. It's not a gem fault, just the intel HD and it's driver. Yep. But I also notice [gemframebuffer] with IntelHD doesn't like [format RGB32(. For exemple, in Gem/examples/10.glsl/09... it is possible to change [format RGB32( to [format RGB( to have something working on IntelHD. Maybe it is possible to add a comment in the patch (or add a new message) to explain how to make this patch working on IntelHD ? > - gemwin use to send 1 / 0 when start / stop rendering. i sometime use this to load shader, like in example Gem/examples/10.glsl/09... In this example, i have to manually load the shader. I just create a patch with : [gemhead] | [route gem_state] | [print] and there is no more 0/1 in pd console when you create or destroy gemwin. On my side, i only use [loadbang] to load vertex/geometry/fragment shaders. > - gemmouse work, but not gemkeyname [gemkeyboard] doesn't work too. ++ Jack PS : i just notice that i am working with Gem from http://github.com/umlaeute/Gem. I will try with Gem from git://pd-gem.git.sourceforge.net/gitroot/pd-gem/Gem <http://pd-gem.git.sourceforge.net/gitroot/pd-gem/Gem> ... > > thanks for all good work > cheers > c > > Le 20/08/2014 10:07, IOhannes m zmoelnig a écrit :
On 2014-08-19 18:11, Cyrille Henry wrote: >>> hello, >>> >>> i just tested the current Gem git. (i'm still using on ubuntu linux >>> 14.04, intel hd4000) >>> >>> gemwin did not create. Gem/gemdefaultwindow can be created. it use >>> gemglxwindow. (i have both gemglutwindow.pd_linux and >>> gemglxwindow.pd_linux in /usr/local/lib/pd/extra/Gem) >>> >>> sending the create message on this object did create an empty >>> window. but sending "1" did not enable rendering, i only get : >>> gemglxwindow: no method for 'float' >>> >>> so : why did gemdefaultwindow is not named gemwin? that's by design. >>> (sould i just make a symlink?) no. [gemwin] and [gem*window] are *not* the same. >>> more important : how can i enable rendering? the design is obviously different from what you expect. [gemdefaultwindow] (or rather it's underlying implementations like [gemglxwindow] or [gemglutwindow]) is really just a very thin wrapper around an openGL-context. all it can do is to create/destroy an openGL-context (aka window), and make that context the "current" one (so any openGL commands are exectuted within this context). it does a lot less than [gemwin], which handles viewpoints, rendering,... short overview: starting with Gem-0.94 (that is: current git), [gemwin] is now an abstraction (found in abstractions/). internally it uses [gemdefaultwindow] to create/destroy/switch-to windows/contexts, which is just another abstraction that wraps the actual implementation (e.g. [gemglfw3window]), but you really need the entire [gemwin] abstraction to use Gem as you used to. apart from separating platform-independent code (as found in the [gemwin] abstraction) and platfrom-dependent code (the actual [gem*window] backend), this also allows the user to change the behaviour of [gemwin] without needing a compiler. conclusion: add abstractions/ to your path, so you have a proper [gemwin]. fgmasdr IOhannes
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