cyrille henry wrote:
wow, cooooool!
g++: @ARCH_FLAGS@ : Aucun fichier ou dossier de ce type
could you help me fixing that one?
run ./autogen.sh (which runs aclocal and autoconf); i have removed the implicit calling of aclocal and autoconf from the Makefile (as i think these created more problems than fixed)
what is the primitive geometry shader you where able to run? thee one i send to the list or an other one?
yep, i used these (though i actually found them myself :-))
fgma.sdr# IOhannes
thanks Cyrille
zmoelnig@iem.at a écrit :
Quoting "Matthias Neuenhofer" matthias@neuenhofer.de:
set the default to TRIANGLES and maximum number of vertices the geometry shader will be emitting to 1
ok, i just updated the [glsl_program] to use triangles by default and set the default number of vertices to the maximum available. (everything settable of course)
so at least i was able to run a primitive geometry shader within Gem...
fgamsdr IOhannes
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