On 2010-03-17 22:22, Matteo Sisti Sette wrote:
Hi,
I'm realising that pix_crop x/y coordinates work as follows:
- x grows from left to right
- y grows from bottom to top
Isn't it a bit weird (the y part)? I know coordinate systems are always arbitrary but, aren't digital images rows almost universally counted from top to bottom? Isn't that even how they are stored in image files and memory?
no. in openGL pixes are bottom up.
fmgasdr IOhannes