IOhannes m zmoelnig wrote:
now i'll go and figure how to make gl*APPLE work on other platforms too...
ok. it didn't take that long... (but i have added an "#error" for you to make a better "#ifdef" then just "__APPLE__" in the (2) appropriate places)
however, i have changed some things. i added a Base/GemVertex.h (which was probably a bit premature...) i have removed the GemShape-inheritence entirely and used GemBase instead: the only reason for GemShape was (i think...) the drawtype-method for [vertex_draw]; this i have copy'n'pasted. so the objects now only have one inlet (instead of a unused second one), and you cannot pass an unused floatargument any more....
tomorrow i will have a look at what these objects actually do looking forware to this
mfg.a.sdfr IOhannes