On Sun, Jan 13, 2008 at 11:18:26AM -0800, Wesley Smith wrote:
- How is a Lua script associated with an OpenGL context within GEM?
- How do Lua scripts get notifications about the
opening/closing/modification of OpenGL contexts within GEM? 3) Are there Lua functions or C functions for these signals?
I might be wrong, but my impression is that this is all to do with order of execution (which is why Gem can't really be considered 'dataflow'). You need to use [t a a ...] objects to specify where in the chain your lua script is executed, and that will be your context.
Best,
Chris.
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