On Jan 21, 2004, at 11:18 AM, ben@ekran.org wrote:
Program received signal EXC_BAD_ACCESS, Could not access memory. 0x053ba520 in gldGetString () (gdb) where #0 0x053ba520 in gldGetString () #1 0x053ba5a4 in gldGetString () #2 0x0536f9a0 in gldGetString () #3 0x02d30224 in pix_snap2tex::stopRendering() (this=0x2) at src/Pixes/pix_snap2tex.cpp:258
this could be a gl driver bug. send me the patch that does this.
When trying to load a particular jpg that no other program has an issue w/
Program received signal EXC_BAD_ACCESS, Could not access memory. 0x8b16c1e4 in vec_yto32ARGBOne () (gdb) where #0 0x8b16c1e4 in vec_yto32ARGBOne () #1 0x8b1719a8 in getyuvMB () #2 0x8b175cfc in jpegdecompress () #3 0x8b162624 in JPEG_DDrawBand () #4 0x90282784 in CallComponentFunctionCommon () #5 0x8b162f80 in JPEG_DComponentDispatch () #6 0x902814f0 in CallComponent ()
This is a crash way down inside the bowels of Quicktime. Try using pix_film to load the jpg - still images work as one frame movies a lot of the time. It's kinda funny that it crashed in the YUV to ARGB code. Use YUV for jpeg, even stills.
cgc