On May 15, 2004, at 3:06 AM, IOhannes m zmoelnig wrote:
chris clepper wrote:
On May 14, 2004, at 12:41 PM, IOhannes m zmoelnig wrote: Try a negative number for offset - that's what I use to crash RGBA on
well, i have tried both +10000 and -10000 and it *seemed* to work.
...uh, guys, the range of values in the original source code for line offset is supposed to only be -127 to 127 ;-) Do ya really think we need to go all the way to +/-10000?
furthermore i have fixed the [pix_dot] on macOS.
I didn't even know it needed fixing.
...cool, I'd totally forgotten about this after getting pix_halftone working...
oh...on our G4 in YUV it produced little green squares instead of white circles. they didn't change at all. (actually it was the same bug as in pix_halftone : the shifts where for the high-byte where we low-byte was needed)
and finally i have added a "yuv"-message to the [pix_texture]-object to disable direct YUV-texturing on demand (because our g4 doesn't like em)
Let me guess - you have a Geforce 2MX card and run 10.3? It might be worth trying the 10.2 drivers which don't seem to have the crazy dual image problem. I have no idea how to get this problem fixed because Nvidia has little to no presence in the Mac developer sphere.
it is a geForce-4MX; but i think 10.3 might be right (i have no idea how to get the version when logging in via ssh)
so that should be it (?)
I don't think Jamie has committed the halftone fixes yet.
...working on getting it in tonight: real life deadlines have been everywhere for me lately...
I'm ready to get this release out, and can have builds ready to go by Monday or Tuesday of next week.
...yeh, I think we're really getting close! But, I've got a question: why did whoever it was add all those inlets? Unless we're gonna put in some kind of "tooltips", I think that having 8 different unlabeled inlets is a great example of bad user interface...
jamie