hello, the problem is only a warning, so it should work anyway. but yes, there is a diference between multitexture and multitexture_rect : you can't swap them.
everything should be on the cvs.
i send a zip to this list, as an answer to Iohannes mail, but did never received it. i'll send it agin. (i'm affraid the zip file is to big).
cyrille
Jack a écrit :
I have changed messages |open multitexture_rect.vert( and |open multitexture_rect.frag( by |open multitexture.vert( and |open multitexture.frag(. And have changed [pix_image img3.jpg] by [pix_set 512 512]. I have put all in the directory : 10.glsl.
I get this error : [glsl_program]: Info_log: [glsl_program]: WARNING: Vertex shader writes varying 'texcoord2' which is not read by fragment shader. Is the problem come from the multitexture.frag and multitexture.vert ? Do you have 'multitexture_rect.vert' and multitexture_rect.frag to test ? ++
Jack
Le 31 mars 08 à 18:58, cyrille henry a écrit :
cyrille henry a écrit : ...
in fact, you're right, it's not trivial, i'll may have to clean this patch and commit it to cvs.
done. i just commited a 07 example for multi pass rendering with shader.
now, i'd like to know why the attached example does not work: gemhead sould be in the correct order.
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