Hello Jack,
01.flat_projection-help.pd seems to work.
I see either as 4 by 1 or 2 by the fractal image with decreasing intensity at the edges giving a fade into black.
I looked into the guts of [flat_projection]
and if I send the print message to the glsl_fragemnet and the glsl_program I get lots of info about user variable uvar#1 to uvar#4
I'm usin PD extended 0.42.5 I compiled GEM from the sources 0.93.3 (added some handmade classes) My GPU NVIDIA GeForce 7300 GT
My screen size is 1280 * 1024 geometry is x 3 y 1 I would like to have an overlap of about 10 - 15 pixels
In my installation I see that I get a fade into black only if I increase the overlap to very high numbers up to have the size of my x dimension. So I conclude the fade into black is just too weak.
How could I change that?
Thanks,
Florian
So I think the GPU model is ok
On 3/20/12 6:51 PM, Jack wrote:
Le 20/03/2012 21:07, Florian Grond a écrit :
Dear List,
I'm currently working on a horizontal 3 screen projection (tripple head) and I'm using the multiscreen projection flat projection abstraction from Cyrille.
The overlap is working nicely but I don't get the it to fade. i.e. I see a vertical stripe of overlap with higher intensity.
Any help or pointer where to look for solutions very much appreciated.
Cheers,
Florian
Hello Florian,
Can you tell us your configuration (Pd, Gem, GPU model) ? Have you a problem with the example 01.flat_projection-help.pd' ? ++
Jack
GEM-dev mailing list GEM-dev@iem.at http://lists.puredata.info/listinfo/gem-dev