Hey Johannes,
sending the "texture 1" message to model before rendering seems to make no difference, still crashes at the same point:
Program received signal SIGABRT, Aborted. 0x90042aac in kill () (gdb) where #0 0x90042aac in kill () #1 0x9009ec5c in abort () #2 0x020f4e60 in __eprintf () at src/Pixes/pix_filmYUV.h:45 #3 0x02040ce0 in glmLinearTexture (model=0x0, h=0, w=0) at src/Geos/model_loader.cpp:1164 #4 0x0203c0dc in model::render(GemState*) (this=0x426660, state=0xbffff240) at src/Geos/model.cpp:212 #5 0x0200a110 in GemBase::gem_renderMess(GemCache*, GemState*) (this=0x426660, cache=0x44b520, state=0xbffff240) at src/Base/GemBase.cpp:78 . . .
hmm; jamie checked some bug-fixes in yesterday, but i guess they are *not* concerned with this. time i'll get back to a mac to see for myself.
I tried again today, all kinds of crap in GemWinCreateMac.cpp like:
// show and update main window <<<<<<< GemWinCreateMac.cpp SetRect(&info.r, (short)hints.x_offset, (short)hints.y_offset, (short)(hints.width + hints.x_offset), =======
// this should put the title bar below the menu bar if (hints.y_offset < 50){ hints.y_offset+=50; }
SetRect(&info.r, (short)hints.x_offset, (short)hints.y_offset, (short)(hints.width + hints.x_offset),
> 1.14
(short)(hints.height + hints.y_offset));
oh well, I guess I'll just have to be patient! ;)
Thanks Ben