IOhannes m zmoelnig a écrit :
Patrice Colet wrote:
Hello, I hope I am adressing this mail to the right mailing-list.
I've got problems with finding FTGL compatible math fonts, could you help me for adding mathematica fonts support or any other efficient font for writing in gemwin the famous Maxwell equations?
hmm, i don't think i can directly help you here (but read on), as Gem uses specialized libraries to do the font rendering (FTGL), which currently supports truetype fonts only. so if you want native support for other fonts, you should do a feature report at FTGL (so all programs that use this great font rendering library will benefit from it).
however, you do not necessarily need native support, as you could simply convert the mathematica fonts into truetype fonts. afaik (doing a quick google search), mathematica uses PostScript Type1 fonts (.pfa, .pfb). there are great and free tools out there that can do this, i personally use fontforge[1].
hint: i had better success in copying the matlab glyphs into the lower range of an existing font, instead of directly converting the matlab pfa font into a ttf one (in the latter case, the glyphs will be indexed according to unicode, which puts them in the range of 65540+; there seem to be some remaining problems with full unicode support in Gem...)
fmga.sdr IOhannes
Hello IOhannes,
after reading you mail I've realized that there is also a truetype font available from mozilla site, "TeX's Computer Modern Fonts", even if it's not enough for rendering all equations, it gives a lot of symbols...
Anyway, I'd like to thank you because fontforge is indeed the tool that I need for building my own fonts, and it's available for both platforms I use (Win32, and linux).
From what I've understood it wouldn't be possible anyway to use ascii codes (I didn't understand how to use functions provided by the moocow patch that is supposed to convert ascii code for [textXd] class objects, I remember a thread about it but I haven't been able to find it in the archives yet...) for special characters like "²", or "½" (I hope you don't see question marks), etc ..., but now it's possible with fontforge to copy and paste those symbols for making them accessible with usual keys, this certainly gonna be far easier than extracting each characters and rendering them into a texture.
Yes I,
PatCo.