hello,
yes, it look like my programming style. data are filtered, so small jitter introduce by audio computation should not be visible.
I've got a solid 50fps even when synchronize with a 60Hz screen. (on linux)
c
Le 25/11/2011 16:54, Jack a écrit :
Le 25/11/2011 13:34, cyrille henry a écrit :
hello,
Gem is sync with pd data processing. gemhead send something only between audio bloc processing. using pd -noaudio will help fps stabilisation.
Hello Cyrille,
Hmm, I have already tried with -noaudio on MacOSX but still get a changing frame rate : With [gemwin 50] and -noaudio, the frame rate starts at 50 fps then 15 seconds after goes to 60 fps and 30 seconds after goes back to 50 fps. Very strange...
i don't know how does realFPS works, did it measure time between last 2 frame, or did it average data on more frames?
Here the abstraction (I think this is yours ?). Thanx. ++
Jack
c
Le 21/11/2011 19:53, Jack a écrit :
Hello,
I am working on an installation on MacOsX.6.7 with Pd-extended 0.42.5 and Gem 0.92.3 (compiled Sep 22 2010). The graphic card is a ATI Radeon HD 5770. On this environment, i can't get a stable frame rate. With [gemwin 50], i get sometimes with the abstraction [realFPS] : 60 fps (strange no ?) then 5 seconds after 40 fps. Even when the scene is the same. How can i obtain 60 fps when it is write [gemhead 50] ? Someone has a similar problem ? How can I fix it ? Thanx. ++
Jack
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