hello,
marius schebella a écrit :
Hi Cyrille, the patch was a part of a bigger project, so I still had vertex shader and separator in it. Later I want to trigger the first texture (now using a separate gemhead 10) and the gemchein with the shader from the same gemhead (t a a a) to make sure it is rendered before, and then I need the separator (although I also could use separate gemheads and send bang).
ok.
the problem is, that the shader now does not load on my machine.
[glsl_fragment]: m_shader: 0 35632 [glsl_program]: Info_log: [glsl_program]: ERROR: fragment shader reads varying 'texcoord0' which is not written. ERROR: fragment shader reads varying 'texcoord1' which is not written.
this is a strange error : could you try to add again the vertex shader?
[glsl_program]: Link failed! [glsl_program]: vertex shader running in hardware [glsl_program]: fragment shader running in hardware
but, from your patch I see that you are using gemframebuffer behind the pix_texture. gemframebuffer always surprises me! I think that might be the solution.
hum, i don't think so. i usually put gemframebuffer before the primitive i want to draw in the framebuffer, but it should also work where you put it.
cyrille
thanks for looking into this. marius.
cyrille henry wrote:
hello,
i change few things in your patch : remove the glsl_vertex (as only the fragment was used), remove the separator (did not understand why it was there) clean initaliation
none of this change made a diference. so i finally switch to rectangulare texturing mode, and then everything work as expected.
here is the corrected patch.
cyrille
marius schebella a écrit :
hi, I can't get gemframebuffer working with 2 shaders. see my files here: http://www.parasitaere-kapazitaeten.net/files/2tex+gemframe.zip I would like to take the output of a shader with 2 textures and use it in another pix_texture. but I don't find the right way to do this... anybody with help? thanks over'n out (no more mail today) marius.
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