Hi!
I tried adding mipmap support, with some success. Patch against current git attached. Activate it by sending [rectangle 0, quality 2( to [pix_texture]. Results will have glitchy edges if your image is NPOT (not a power of two size in each dimension), but it does looks a lot better for POT images - far less aliasing when the displayed size is smaller than the image size:
http://mathr.co.uk/misc/2013-03-26_pd-gem_mipmap.png
(from left to right: nearest, linear, linear_mipmap_linear)
There are still some bugs, in particular relating to sharing textures between multiple [pix_texture] objects - not sure what's going on there (I'm not too familiar with Gem internals). I'm also not sure which version of OpenGL introduced glGenerateMipmap(), maybe that needs checking at runtime to avoid crashes?
(Also some weirdness with my fresh git clone in that 'git add help/pix_texture-help.pd' did precisely nothing, so I attached my modified version too.)
Hopefully this is useful,
Claude