On 8/21/06, cyrille henry cyrille.henry@la-kitchen.fr wrote:
Erich Berger a écrit :
hi chris,
thx for your patience in the motion blur business :-) . it works well - but unfortunately its a motionblur in single buffering. but there is also another problem:
yes, and it's a problem for rendering complex objects. So i don't think this solution solve all the problem.
Can you give an example of the problem with comples objects?
unless i make something wrong it works for 2d but not 3d.
only those pixels of the scene which have the same z-coordinate as the rectangle for the blur get blurred, the rest gets drawn like in single buffer mode
i think you also nead to clear deaph buffer (before drawing the rectangle).
Sorry, I forgot to mention the depth buffer clearing. I was using this patch:
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