On 2/16/06, chris clepper cgc@humboldtblvd.com wrote:
Not tested in GEM but this is working GLSL code from ATI for a type of Gaussian effect:
I can't get this working using the current CVS glsl objects, but it works fine in Shader Builder.
[glsl_fragment]: Loaded file: /Users/schwartz/Desktop/shaders/glsl_gauss.frag link 2 progs attach object 0 attach object 1 getting 0 chars for infolog [glsl_program]: vertex shader running in hardware [glsl_program]: fragment shader running in hardware
Nothing visible happens to the texture fragment though.
cgc