On 3/9/06, IOhannes m zmoelnig zmoelnig@iem.at wrote:
chris clepper wrote:
On 3/9/06, *IOhannes m zmoelnig* <zmoelnig@iem.at mailto:zmoelnig@iem.at> wrote:
hmm, why don't we just use [realtime] in connection with a [gemhead]-trigger? this way we would not need to change anything in
C -
it is all there already (not that this is really a question and not
even
a suggestion...)
Timing bangs has never been accurate or reliable for me. SInce the profiling code was already there in GemMan, all I did was divide the result by 1000 to get fps and send that to an outlet.
iirc, it has been there on osX for quite a long time (is that true?); so it's better to have it on all platforms than only on one.
I did it on the Mac because the bang timing was so bad. Windows is not quite that bad but it is inaccurate. I did not dod the linux part because I have no way to test it currently.
i think it should be possible to have vc6 and vs.net files
simultaneously, just make sure the project files have different names.
I used the VC6 project to make the new one so it has the same name, but it is a separate file in the Win filesystem. I don't really know which files are needed for the session and what can be renamed safely. Should I maybe zip the files up?
builds something usable on lots of machines too.
the simplest way to make that sure would be, to submit it, so that lots of people can try it on their machines.
I have put a new build up at http://taproot.dyndns.org/~cgc/downloads/Gem.dll
This loads and runs on a machine here without glew or msvc installed.
cgc