Hi Chris,
I figured that may be the only way, to put the video on the gfx card and do all the analysis as a shader.
This is the best way to go in the long term, but I don't have time to implement the video analysis as a shader (ie pix_multiblob).
Unless someone already has implemented pix_add and pix_multiblob in a shader?
Thanks, b.
chris clepper wrote:
Ben
This would be a good use for a shader. Much faster to do that way and a good way to get into GLSL too.
On Thu, Nov 26, 2009 at 9:51 PM, ben@ekran.org mailto:ben@ekran.org <ben@ekran.org mailto:ben@ekran.org> wrote:
Hey all, I'm rendering data into a framebuffer, but want to be able to pix_add that texture with a live video input. How can I get a gemframebuffer image from texture space into pix_ space??? Thanks, B. Bogart _______________________________________________ GEM-dev mailing list GEM-dev@iem.at <mailto:GEM-dev@iem.at> http://lists.puredata.info/listinfo/gem-dev