On 8/29/06, cyrille henry cyrille.henry@la-kitchen.fr wrote:
void main() { gl_TexCoord[0] = gl_MultiTexCoord0;
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
}
Try adding this:
gl_TexCoord[1] = gl_MultiTexCoord1;
Also, you might want to check out the GL 'OrangeBook' which covers GLSL. The imaging section is truly awful though - don't use any of those shaders - but it does go over the general spec. It mentions MultiTexCoords on two pages out of nearly 600.
There might be some better shader examples from ATI, Apple or a game tutorial site.
cgc