hello,
this shaders works for me. i don't know the cause of the problem.
cheers c
Le 11/09/2013 13:40, Michael Mihocic a écrit :
Thanks again for your help!!
What I did:
- I downloaded and installed Pd-extended for Windows from here: http://puredata.info/downloads/pd-extended (v0.43.4, Windows Installer)
- I started pd with "pd-extended.bat" in pd folder
- When I'm running pd all GEM details are displayed (version,...) -> I guess GEM is loaded properly
- I opened example patch 01.simple_texture.pd in folder \extra\Gem\examples\10.glsl
- I can load the images but when I want to load the shader these error messages are displayed: [glsl_vertex]: error reading file [glsl_fragment]: error reading file
- after replacing all CRLF by CR I receive different error messages, as I described below!?
I could load neither .vert nor .frag files! I will send them to you in a seperate email. The files are existing and found by pd, otherwise I would receive a different error message....
Br, Michael
-------- Original Message -------- Subject: Re: [GEM-dev] Oculus Rift distortion/support From: Cyrille Henry ch@chnry.net To: gem-dev@iem.at Date: 11.09.2013 12:03
Le 11/09/2013 08:35, Michael Mihocic a écrit :
Dear list,
I tried to get familiar with shaders in GEM. I started with "01.simple_texture.pd" in folder 10.glsl.
I can start rendering (checking "rendering") but I cannot load shaders. After checking the rendering checkbox 2 errors occur: [glsl_vertex]: need to load a shader [glsl_fragment]: need to load a shader
When I try to use shaders (click on "load shader") I receive the error message: linking: link 1.5 3.5 [glsl_program]: Info_log: [glsl_program]: Vertex info ----------- (0) : error C5145: must write to gl_Position [glsl_program]: Link failed!
These errors occur when I either try to open a ".vert" or a ".fraq" file! Do you have any ideas what I could try to use different shaders??? Below I'm listing my system details:
are you really sure you did not modifies oher things in the shader code? if so, could you send them to me so that i can check. c
- pd: 0.43.4-extended
- GEM: 0.93.3
- System: Windows 7-64
- Folder contains no spaces: "C:\pd-0.43.4\extra\Gem\examples\10.glsl"
- I replaced all CRLFs with CRs as I found in https://sourceforge.net/p/pure-data/bugs/864/?page=2 (otherwise I get the errors [glsl_vertex]: error reading file [glsl_fragment]: error reading file
- I also tried to run pd with Admin permissions
Thanks in advance!!
Br, Michael
-------- Original Message -------- Subject: Re: [GEM-dev] Oculus Rift distortion/support From: Jack jack@rybn.org To: gem-dev@iem.at Date: 25.07.2013 12:22
Hello,
Yep, and if oculus doesn't provide a shader for barrel distortion, there is plenty of example on the web. ++
Jack
Le 25/07/2013 12:17, Cyrille Henry a écrit :
hello,
one have to use shader in order create the image distortion.
i think oculus should provide standard shader that you have to insert in your rendering process.
the only problem is that you have to do 2 rendering : one for each eye. The best solution is to do a 3 pass rendering : 1st : left eye view without distortion, rendered in a frame buffer 2nd : right eye view (no distortion / framebuffer) 3rd : using the 2 previous texture and a shader, render the final image
cheers c
Le 25/07/2013 12:04, Michael Mihocic a écrit :
Dear list,
we are using GEM with a head-mounted-display to present a virtual world to subjects performing acoustic localization experiments.
Now we plan to switch from our current HMD to Oculus Rift (an upcoming virtual reality head-mounted display). Therefore we need to modify our image and add (asymetric) barrel distortion to the represented image. (The image distortion is compensated by the lenses in Oculus Rift.)
My questions now:
- Is there an easy solution to implement barrel distortion to the
rendered window in GEM?
- Does anybody of you already have some experience with GEM together
with Oculus Rift?
Since attachments should be avoided in this list, I do not send any example pictures of the distortion or our current presented world. If you are interested you can either contact me and I can send you some screenshots, or you can google for example images/videos of Oculus Rift distortion.
Thanks in advance and best regards, Michael
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-- Michael Mihocic Psychoacoustics & Experimental Audiology Acoustics Research Institute http://www.kfs.oeaw.ac.at/ Austrian Academy Of Sciences http://www.oeaw.ac.at/ Wohllebengasse 12-14 / 1 A-1040 Vienna, Austria Tel: +43 (1) 51581 2515 (Office) Tel: +43 (1) 51581 2525 (Lab) Fax: +43 (1) 51581 2530 michael.mihocic@oeaw.ac.at mailto:michael.mihocic@oeaw.ac.at
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-- Michael Mihocic Psychoacoustics & Experimental Audiology Acoustics Research Institute http://www.kfs.oeaw.ac.at/ Austrian Academy Of Sciences http://www.oeaw.ac.at/ Wohllebengasse 12-14 / 1 A-1040 Vienna, Austria Tel: +43 (1) 51581 2515 (Office) Tel: +43 (1) 51581 2525 (Lab) Fax: +43 (1) 51581 2530 michael.mihocic@oeaw.ac.at mailto:michael.mihocic@oeaw.ac.at
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