Quoting rat@telecoma.net:
thx a lot for checking and solving, i guess gige is also looking for the problem, maybe we should inform the others that u found the problem ?
damn webmail interfaces. ;) hopefully this will make it to the list.
On Thu, 31 Jul 2003 cgc@humboldtblvd.com wrote:
Quoting rat@telecoma.net:
more info: the change which leads to the non alpha thingi must have happend after 15th of may. i m helping a student with a project and he uses the bogusfront windows binaries, and with the 2003-05-15 ones it still works.
erich
Ok, this helped a ton in finding the problem. In pix_texture I
hardcoded GL_RGB
as the internal texture format, and forgot to add in the code to have
it switch
on the fly. The previous code for setting the internal GL format was
wrong, so
I will try and correct this tonight when I get back on a GEM CVS
machine.
If you need to fix this ASAP and can't wait for a commit, then change
the
GL_RGB8 in glTexImage2D to GL_RGBA (it's about line 265 in
pix_texture).
Sorry about this, I was mainly trying to assure the fastest possible
YUV and
rectangle texture path on OSX and forgot to test alpha functions
before the commit.
cgc