On 1/24/06, IOhannes m zmoelnig zmoelnig@iem.at wrote:
hmm, on my system (w2k, geforceFX5600, don't know which drivers), GLEW (or rather glewinfo) reports: GL_APPLE_texture_range MISSING
which seems pretty much ok to me. and then: w32-drivers for my gfx-card might well support apple-specific extensions (although it is unlikely; i am just saying it is possible)
if glew says "YES" to every extension under the sun, then it is broken and a bug-report should be made (although i doubt that a bit - are you sure you initialized glew correctly (i stumbled across this very problem myself))
According to the docs there is one call to init GLEW which I seem to have done correctly. The problem could be that the code is just asking if the extension is defined, and not if it is supported. I think that needs to use a GLEW call to check for that.
looking forward to see some glewified gem...
I've got the ARB_ shaders going now, but keep hitting the damned 2D vs RECT problem when using the shaders I wrote for the Mac! I think the rectangle extension might work on windows using GLEW though.
I still need to figure out if YUV textures are a reality on the PC or not...
cgc