here's something a bit different from what we've been talking about:
I'm trying to create a patch that would show some typical uses of the OpenGL wrapper objects, but I'm stuck on creating the looping mechanism: basically, I'd like to draw one object many times in different translations (imagine a cube made of sub-triangles where the row size of sub-triangles can be changed)...so I'm trying to do 3 nested for loops to produce xyz coordinates, and then send them to a GEMglTranslatef within a routine for drawing a triangle...
...the accompanying patch uses 3 [until]'s, but doesn't produce the desired result; has anyone figured out a way to do this? I figure that this would be a first step toward better documentation, and would like to also do it for things such as the newWave, ripple, etc geos, so that we don't get object bloat ;-)
thanx, jamie