Le jeu 22/11/12 21:15, "Jack" jack@rybn.org a écrit:
You can use the object
[GEMglBlendFunc]. yes, but i don't see any reason not to include it in the alpha object. Because it still exists in the [GEMglBlendFunc] :)
most Gem object could be replaced by GEMgl* stuff...
Seriously, as Chris says it's better to use shaders now, it's more flexible.
i do not agree. using shader, how would you do : GL_ONE_MINUS_SRC_COLOR you need the source color. a readback is not an option.
moreover, it's lot's easier to try sending diferent number in the alpha object to see the result, than to write a shader.
and if you don't need this functionality, you don't have to use it...
So,i think it would be nice to have this small modification included in Gem.
cheers c
++
Jack
cheers c
++
Jack
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