Hey all,
I realized some weirdness with textcoords in my patch the spreads one texture over many geos.
My chain looks something like this:
[gemhead] [pix_image] [loadbang] [pix_texture]-[mode 0, repeat 1 < [s group]
Then there are 40x30 geos each with:
[r group] [pix_coordinate] [separator] [square]
I've moved separator AFTER pix_coordinate as per cgc's instructions. As far as I know this is odd in Gem, since the pix_coordinate for each square is before the seperator they may interfere?
Anyhow When I just this patch the text-cords are all screwed up, (shifted slightly, actually looks like they are doing square texturing when they should be doing rectangular). Even once I send the proper coordinates using my python script.
In order to get everything to display right what I need to do is load the patch and then manually reinstanciate the pix_texture (clearing the texture) and then reloading it with pix_image.
Actually now that I think of it that is effectively removing the "mode 0, repeat 1" thing. Hmmm, actually I don't need to set "mode 0, repeat 1" now that I put separator after pix_coordinate...
Anyhow I answered by own question, maybe someone can enlighten me as to why this is happening.
Thanks all.
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