hello Chris,
chris clepper a écrit :
On 8/29/06, *cyrille henry* <cyrille.henry@la-kitchen.fr mailto:cyrille.henry@la-kitchen.fr> wrote:
void main() { gl_TexCoord[0] = gl_MultiTexCoord0; gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
Try adding this:
gl_TexCoord[1] = gl_MultiTexCoord1;
yes, i forget this. but that's not the only problem, my square is still black.
Also, you might want to check out the GL 'OrangeBook' which covers GLSL. The imaging section is truly awful though - don't use any of those shaders - but it does go over the general spec. It mentions MultiTexCoords on two pages out of nearly 600.
i ordered the orange book. waiting for it.
There might be some better shader examples from ATI, Apple or a game tutorial site.
i also have problem with gem, as there is no help for gemframebuffer or pix_multitexture.
thanks for your help
Cyrille
cgc
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