Re: [GEM-dev] how close are we... i played around with the pix_rtx example last night and it did crash when resizing the video input every once and a while. the log always pointed to line 195, which is the pixels[chRed] = rp[chRed] in the RGBA inner loop. obviously a pointer going off into no-man's land.
yeah - the "while (count--)" is at least one of the causes of that. I tracked that down last week. I'll check the change in now.
with regards to things on the release to-do: for Windows:
DirectShow film loading is really a must. I've written the object but am unsure whether to include it as a separate object or rework it into the filmNEW style. Is that stable and usable? I haven't looked at the code there for a while. Ditto for the QT for Windows stuff.
Fonts. I've been letting that one sort itself out. I'll see whether the latest checkins work on windows sometime soon.
Big one: Documentation.
Daniel