On Feb 2, 2006, at 3:18 PM, chris clepper wrote:
Just to follow up on this, I have a GLEW version for WIndows, but it requires more code changes to make it work right. My thoughts are to put together a release before all the GLEWing just to have a more recent version than 0.90 available.
New/fixed items :
- separator memory leak looks fixed as long as the separator comes
after the texturing objects
- pix_coordinate bug appears fixed by IOhannes
- I have gotten Quicktime not to crash when loading clips on
Windows, but this introduced a small leak
- pix_record is working on OSX and Windows
- pix_film pause/play is better on OSX when using the auto setting
- playback of production HiDef codecs is improved on OSX
- ARB_fragment/vertex support on OSX
...and then also off the top of my head:
- GLSL shader support - VBO support - FBO support - any number of new pix objects: freeframe, fid*, vpaint - pqtorusknots - multitexture support (kinda) - loads of new gl wrappers - fix for HaveValidContext() hack on osx - better glError detection, especially useful when working with glWrappers - etc.
...it'd be better to go thru the ChangeLog, which I'll run cvs2cl today and see where we are...
There are probably other items, but it looks like the added functionality and stability is worth a 'maintenance' release for these two platforms. Or do we want to wait for GLEW on all three platforms for a release?
...I agree we should do a release of some sort (it's been what, almost 2 years?) before GLEW-ifying, if only because that touches every file...IOhannes also mentions vertex_array, model_loader, and multiple_window improvements that aren't quite there for wide distribution: I say we look at what's in cvs now, make sure it works on all platforms (somewhat: multitexture/FBO needs love, and I'm not sure freeframe is 100% on osx yet)...
...can we get it done for valentine's day?
jamie