On Mar 24, 2004, at 6:03 AM, IOhannes m zmoelnig wrote:
indeed it was some issue with display-lists (although i haven't really found out why this happened): the model and the 1st glyph (e.g: character) have been assigned the same display-list. it also happened with concurring [text3d]-objects, resulting in exchanged glyphs.
while debugging, i found it very annoying that i had to re-load the font everytime i switched off/on rendering, so i added an auto-loader on startRendering(). et voila, this seems to have fixed the display-list sharing too.
i have committed the changes to the cvs.
after a flurry of updates tonight, text seems to have stopped working altogether for me on OSX. can anyone else confirm this?
cgc