james tittle wrote:
...I've come across a stumbling block on the road to gem shader nirvana, and I'm not sure why it's happening ;-\
...here's what's happening: the "positive" render chains are rendered after the perspective and view have been changed in the gemwin, but "negative" render chains are always locked to the default values for some reason? It seems to me that they should also receive the perspective and view messages in the same way the positive render chains do...
...Is there something here I'm not seeing?
i introduced negative render-chains to explicitly do on-screen-display. (e.g. you move the camera around, but want some information to be always displayed) it might have been not the very best idea to do this with negative render chains (but it is well documented (or so i thought), and there should be no real drawbacks by this "abuse")
mfg.a.r IOhannes