james tittle wrote:
On Aug 19, 2005, at 8:26 AM, IOhannes m zmoelnig wrote:
...yeh, I don't know what that's about, it's been awhile...I do remember not knowing where to put them, so maybe Manips would be ok, even more appropriate...together they can replace the render pipeline (and only work on the gpu, not the cpu), so that seems like a "Manips"-ulation...
ok, i'll move them over to Manips then.
...otoh, are you still believing we should have 4 elements for all vertex_* components (ie. vertex, normal, color, texcoord, etc)? If we can get over that hump, it's probably ready to go into HEAD...
well, i do still believe that a generic approach would be better.
but honestly, i think it is more important to get the Vertex-array stuff into MAIN than to get my ideas about those arrays accepted by all.
however, i still think that there should be only one object for each modification, such as [vertex_set] can set vertex, color, ... (btw: ben, this is most likely what you are looking for)
whether the arrays are all 4-elements floating point or not is something that should be of no concern to the user.
do we agree on that ?
mfg.asd.r IOhannes