You might consider using a model file in order to build complex objects.
well, I make moving shape. So I use to compute position off all point of my surface for each frame. prim_tri are used for the creation of the surface. the point are always moving, so the surface is changing. so, I don't think a model can do surch things(?).
Compiling gem on Windows is hard (I gave up after trying for three hours ... ).
not a very good news...
It is possible to compile gem externals though, ..
ok, does anybody have done surch thing?
thanks Cyrille
Guenter
On Wed, 17 Sep 2003, Cyrille Henry wrote:
Hello,
I really love Gem, but I think I miss some object. my last patch use 3000 prim_tri for drowing a moving shape, but it kill my computer CPU. programing complex goes objects can be a good way to improve efficientcy of my patch.
So I would like to make some object for gem, but I have somes problems for compilation.
I would like to know if there is some kind of m_pd.h that I can use to make gem compatible object? or should I add my object to gem source and compille the whole lib?
I didn't succed to compille Gem with visual C++ on win 2K. does a documentation exist how to compile Gem?
thank's
sorry for my poor english,
Cyrille
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