Did anyone succeed at getting PD and Gem to run on Intel Mac?
I'm currently stuck with the following dependency missing. I'm running on Mac OS X intel 10.4.7 trying to build the Gem.pd_darwin component suitable for this platform.
PD builds and runs OK with a few mods, but the powerpc version of the Gem 'extra' I built on PowerPC is understandably not very happy, hence I'm trying from source.
Thoughts how to fix this problem? There doesn't appear to be a file named like this anywhere obvious. My configure call looked like...
./configure --disable-SIMD --disable-sse2 --disable-mmx
and I had to delete Base/GemPixConvertSSE2.cpp to get rid of some spurious errors so far.
make make -C Base -f ..//Makefile.subdir -j4 make[1]: Nothing to be done for `default'. make -C Controls -f ..//Makefile.subdir -j4 make[1]: Nothing to be done for `default'. make -C Geos -f ..//Makefile.subdir -j4 make[1]: Nothing to be done for `default'. make -C Manips -f ..//Makefile.subdir -j4 make[1]: Nothing to be done for `default'. make -C MarkEx -f ..//Makefile.subdir -j4 make[1]: Nothing to be done for `default'. make -C Nongeos -f ..//Makefile.subdir -j4 make[1]: Nothing to be done for `default'. make -C Particles -f ..//Makefile.subdir -j4 make[1]: Nothing to be done for `default'. make -C Pixes -f ..//Makefile.subdir -j4 filmQT4L.cpp:19:25: error: colormodels.h: No such file or directory make[1]: *** [filmQT4L.d] Error 1 make: *** [Pixes] Error 2
On 27 Mar 2006, at 20:07, chris clepper wrote:
Only pix_filmDarwin.cpp and pix_filmMovie.cpp are currently used on OSX. You can ditch pix_filmYUV permanently and pix_filmQT temporarily.