IOhannes m zmoelnig wrote:
IOhannes m zmoelnig wrote:
however, i have not tried yet. did you?
now that i have tried, it indeed fails on glewInit(). i committed a wee change that just ignores this failure and continues, which appears to work (no shaders of course, but texturing works)
i tested a bit more, and glewInit() fails when it tries to initialize glxew (the glewification of glx), which is currently not used in Gem anyhow. so it seems like this can be ignored safely (i have added some checks in the Gem code as to where exactly it fails and react accordingly)
fgmadsr. IOhannes