Hey all,
Now that I have Gem actually compiling again on my linux machine I wonder if my dream of a realtime blur could be a reality with pixelshaders. :) Anyhow know of some extreme blurring I can apply as a pixelshader to a texture loaded in gem?
Thanks Johannes for the help with the Gem compile. I remember why I needed to recompile it, to test the v4l2 support. I'll do that today and report back.
.b.