i've just committed an updated version of [text3d] that has a kind of anti-aliasing built-in.
it uses textures internally. the size of the texture (and thus the bluriness) can be controlled via the (revived) [precision( message.
the drawback is, that since the glyphs are textures, you cannot apply a texture on the text anymore (e.g. using [pix_texture]). since in older versions of Gem the texture was applied on each character rather than on the entire text, i think the usefulness of this feature was debatable.
in any case, you can get back to the original behaviour (with the ugly rendering) by sending an [alias 0( message (or actually an [antialias 0( message, which is the same).
let me know, whether this change breaks any patches.
fmdasr IOhannes
PS: due to a bug in FTGL, the new object will eventually crash pd/Gem if you chose a very high fontsize or precision (actually, fontsize*precision is the value that matters) and your openGL implementation has a limited texture size. i've submitted a bugreport to the debian package of FTGL that fixes the problem.