cyrille henry wrote:
hello,
i adapt most shaders, it work great. but i still have upside down texture with framebuffer. can you have a look at example 07? i think i have to understand what is going on with framebuffer before
i think i fixed it. please re-check.
btw, it seems like the new code makes hacks like the [pix_set]/[pix_texture] thing to set the texcoords obsolete.
fgm,adsr IOhannes