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On 2014-04-15 20:42, Jack wrote:
Le 14/04/2014 15:40, IOhannes m zmölnig a écrit :
i've just committed an updated version of [text3d] that has a kind of anti-aliasing built-in.
it uses textures internally. the size of the texture (and thus the bluriness) can be controlled via the (revived) [precision( message.
The precision message depends on the gemwin dimen ? If precision=1 then the texture size is the size of gemwin ? If precision=2 then the texture size is the double size of gemwin ? etc. ?
if so, then i guess it's a bug.
let me know, whether this change breaks any patches.
Why, the default is [antialias 1( ? Should be [antialias 0(, no ? Because it will break patches...
this depends on what *you all* say. if it will break indeed "a lot" of patches (whatever a lot means), i will revert the default to antialias=0.
but i would prefer if we could use the antialiased version as the default (as i expect it to be more useful in general).
mfgasdr IOhannes