Ouf ! thx Marius and Cyrille ! '07_multi_pass_rendering_working_but_strange_gemhead_order.pd' work with mode 0 on the pix_texture for shader1 and shader2 on OSX.4.11 and GeForce FX 5200. ++
Jack
Le 1 avr. 08 à 20:47, marius schebella a écrit :
Hi Cyrille, I am using a gem version from some days ago. were there any changes lately? the patch you sent is only working for me, if I explicitely set the pix_texture for shader1 and shader2 to mode 0, which I had to add to the patch. for a help patch this should be included. (loadbang mode0). I am using os x and ATI X1600 and this maybe defaults to rect mode?? I am not sure what you mean with "everything working now". do you mean you can have 11->12, 21->22, 31->32, or is it still 11->21, 12->22, 33->32. (I think you know what I mean...). because the first version (which I would think is correct) still does not work for me. marius.
cyrille henry wrote:
hello, well, difference is quite obvious, as the "not working" patch generate only a black windows.
so, i just update and recompile gem, and i've got diferent result now. in fact, everything work!
sorry, i should have tested with latest build.
so, i'll update the Gem example, in order to have the logic gemwin order.
cyrille
IOhannes m zmoelnig a écrit :
cyrille henry wrote:
ok. here is a tar version (without the image).
i have checked your original version (with the images; which i received in your direct mail; the mail to the list got stuck because of the size...). how obvious are the differences? i cannot really see a difference between the 2 results in 320x240; there are however very subtle differences when i rescale the image to 640x480.
is that's how it is meant to be?
mcg.adsr IOhannes
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