pix_coordinate is doing something wrong. I haven't traced it yet, but did find a workaround. If you loadbang a valid set of coords like '0 0 1 0 1 1 0 1' then the patch doesn't crash for me.
cgc
On Apr 24, 2005, at 2:40 PM, B. Bogart wrote:
Hey all,
Simply changing "square" to "curve3d" in the pix_coordinate example crashes PD due to gdb trace at end of this message. (PD 0.38-2 on OSX with Gem 0.90)
- Create window
- Load an image (I tired a number of JPG and TIF images)
attached is the test-patch.
I was really looking forward to using pix_coordinate to tile textures, any other way to do this?
Thanks all.
b>