Erich Berger wrote:
text2d
This is a possible culprit as it is part of a lib we do not write ourselves.
and it is. text 2d/3d seems not to free the memory when one is rendering a new sentence. my friend built a subtitle engine for her movies and so there is a lot of text. one can really see the mem increase with every line of new text.
just to be sure: the memleak _is_ in text2d/3d or is it rather in the the symbol-table of pd? (you cannot generate an infinite number of symbols in pd without introducing a memleak; you can't even avoid it as long as pd has no "string" type and symbols are stored in a hashtable.)
this doesn't mean however, that there is no memleak in text*. could you send me a small test-patch that exposes this behaviour?
mg.hsf.dt IOhannes
is there a solution to this problem or should she start to make text/tiffs asap :-) ?
best
erich
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