hello,
i change few things in your patch : remove the glsl_vertex (as only the fragment was used), remove the separator (did not understand why it was there) clean initaliation
none of this change made a diference. so i finally switch to rectangulare texturing mode, and then everything work as expected.
here is the corrected patch.
cyrille
marius schebella a écrit :
hi, I can't get gemframebuffer working with 2 shaders. see my files here: http://www.parasitaere-kapazitaeten.net/files/2tex+gemframe.zip I would like to take the output of a shader with 2 textures and use it in another pix_texture. but I don't find the right way to do this... anybody with help? thanks over'n out (no more mail today) marius.
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