Hello again,
Well I fixed my patch problem, and the reason why it was not working is quite an anoyance.
I have mentioned this before, but as we are so close to a release I think it should be better resolved.
I still don't have a good reason why I have to send a "mode 0" message to pix_texture in order to texture on a sphere. If I do not use "mode 0" The whole sphere is textured with only the upper left pixel of the texture.
I'm on linux now, but I do recall this happening on OSX as well (an old beta though)
I don't get it. :(
B.
Hey all,
I got aalib to work (aalib-devel not install grrr)
so I'm running gemcvs now! (still without text support)
I tried to load one of my texture feedback patches and got:
pix_texture: not using client storage
when creating the window. I seem to be able to make my other feedback patches work, and they are based on the same thing... Anyhow attached is the patch.
Thanks Ben