with the latest gemversion I also don't need pix_set anymore. I can now feed the right output of gemframebuffer into the right inlet of pix_texture and it will pass the correct size to the shader. and that also allows for dynamic changing. marius.
cyrille henry wrote:
marius schebella a écrit :
Hi Cyrille, I am using a gem version from some days ago. were there any changes lately?
i was using a 1 month old Gem, and recompiling it today does change things.
the patch you sent is only working for me, if I explicitely set the pix_texture for shader1 and shader2 to mode 0, which I had to add to the patch. for a help patch this should be included. (loadbang mode0).
ok. mode 0 is the default here. i just add this loadbang to the CVS example.
I am using os x and ATI X1600 and this maybe defaults to rect mode?? I am not sure what you mean with "everything working now". do you mean you can have 11->12, 21->22, 31->32, or is it still 11->21, 12->22, 33->32. (I think you know what I mean...).
yes, i can have 11-12 21-22 etc.
because the first version (which I would think is correct) still does not work for me.
could you please test the cvs version (of Gem and of the example) and tell me if it work?
cyrille
marius.
cyrille henry wrote:
hello, well, difference is quite obvious, as the "not working" patch generate only a black windows.
so, i just update and recompile gem, and i've got diferent result now. in fact, everything work!
sorry, i should have tested with latest build.
so, i'll update the Gem example, in order to have the logic gemwin order.
cyrille
IOhannes m zmoelnig a écrit :
cyrille henry wrote:
ok. here is a tar version (without the image).
i have checked your original version (with the images; which i received in your direct mail; the mail to the list got stuck because of the size...). how obvious are the differences? i cannot really see a difference between the 2 results in 320x240; there are however very subtle differences when i rescale the image to 640x480.
is that's how it is meant to be?
mcg.adsr IOhannes
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