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** [feature-requests:#51] buffer multiple textures on the GPU in one object**
**Status:** open
**Labels:** performance texture
**Created:** Sun Sep 15, 2013 12:19 AM UTC by Claude Heiland-Allen
**Last Updated:** Sun Sep 15, 2013 12:19 AM UTC
**Owner:** nobody
something like pix_buffer combined with pix_texture but that stores all the image data on the GPU in texture objects, indexable by number.
I wrote an abstraction hardcoded for 10 images loaded from disk. the performance increase is dramatic.
a proper implementation would be more like pix_buffer and related objects, with snap2tex support etc.
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** [bugs:#218] slow teapot**
**Status:** open
**Labels:** performance teapot
**Created:** Sun Sep 15, 2013 12:10 AM UTC by Claude Heiland-Allen
**Last Updated:** Sun Sep 15, 2013 12:10 AM UTC
**Owner:** nobody
[teapot] is jaw-droppingly slow. drawing 64 of them uses 380% CPU according to load-meter.pd, cpu is 3.3GHz amd64. using [model] with a teapot.obj uses less than 5% CPU.
Pd:
Pd version 0.42.6
Gem:
verbose( -1):GEM: ver: 0.93.git 867c5a7
verbose( -1):GEM: compiled: Mar 26 2013
GPU:
NVIDIA GTX 550Ti with proprietary drivers on Debian.
I have a teapot.obj here that I found online, but I'm not sure of its license. It has:
530 vertices
800 texture vertices
530 vertex normals
992 faces
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Hello,
chdh is in the process of releasing the patches used for the egregore performance
http://www.chdh.net/egregore
Shortly after, a live and distant performance will be made where the patches will be executed locally in order to have a good quality sound and images.
Almost everything is ready, but we are facing a problem for the cross-platform compatibility.
This performance needs the gem object gemvertexbuffer, that was introduced in july 2012.
GEM 93.3 did not have this object (11.2011).
So we are looking for a recent Gem binary for windows, since we already have linux and osx, so that we can distribute in the egregore application.
or maybe a backport gemvertexbuffer extern for Gem.
Better would be to create a 94.0 gem tag in order to have something a bit more recent for everyone to use.
any idea how to solve our problem?
thanks
Cheers
c
Hello,
Here a GLSL version of [pix_scanline] with its help patch.
Can be integrated everywhere if needed.
It could be interesting to have, in the help directory, abstractions
with GLSL version of pixes, no ?
++
Jack
If it's not already made, I've got glsl_alpha (pix_alpha)
Sheers
Patrice Colet
-------- Message d'origine --------
De : Antoine Villeret <antoine.villeret(a)gmail.com>
Date : 30/08/2013 0:51 (GMT+00:00)
A : Jack <jack(a)rybn.org>
Cc : gem-dev <gem-dev(a)iem.at>
Objet : Re: [GEM-dev] help with glsl abstractions
good job !
could be very useful !
I have some too (to replace pix_movement for example)
what is your working repo ?
+
a
--
do it yourself
http://antoine.villeret.free.fr
2013/8/28 Jack <jack(a)rybn.org>
-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1
Le 26/07/2013 14:03, IOhannes m zmölnig a écrit :
> On 07/26/13 11:44, Jack wrote:
>> Hello,
>>
>> I would like to create GLSL abstractions in the help
directory, which
>> would replace pix_ objects when possible. The name would
start with
>> glsl_ instead of pix_.
>
> sound good.
>
>> Is there any objection against this ?
>
> no.
>
>> If not, i would like to have acces to the git repository
with write
>> access. Is that possible ?
>
> wouldn't it be easier if you just forked the repository, and
made a
> pull-request via github?
> i really love the decentralized aspect of git.
>
>
> mgfd.gasda
> IOhannes
>
>
>
>
> _______________________________________________
> GEM-dev mailing list
> GEM-dev(a)iem.at
> http://lists.puredata.info/listinfo/gem-dev
I started to make seven abstractions glsl_*.
I would like to be sure, with the example attached, if i am on the right path.
Comments are welcome.
++
Jack
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Hello,
[pix_multitexture] seems to work only with normilized texture. Am I right ?
It would be nice to have a [pix_multitexture] working with rectangle
texture (if possible).
++
Jack
i don't think this is a problem that can be solved on the Gem side.
most likely it's a conflict between libvlc and libmagick++ that has to be resolved on their side.
(in any case i'm leaving this open until someone can confirm the source of the problem)
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** [bugs:#217] Loading ImageMagick and videoVLC plug-ins together crash Pd**
**Status:** open
**Created:** Fri Aug 16, 2013 11:12 AM UTC by jack
**Last Updated:** Fri Aug 16, 2013 11:12 AM UTC
**Owner:** nobody
Hello
Loading together plug-ins gem_imageMAGICK.so AND gem_videoVLC.so crash Pd.
No problem if i load gem_imageMAGICK.so OR gem_videoVLC.so.
My configuration :
Ubuntu 13.04 64 bits
Linux jack-GE60-0NC-0ND 3.8.0-27-generic #40-Ubuntu SMP Tue Jul 9
00:17:05 UTC 2013 x86_64 x86_64 x86_64 GNU/Linux
GEM: ver: 0.93.git 374f713
GEM: compiled: Aug 5 2013
Pd 0.44.3
libmagick++-dev : 8:6.7.7.10-5ubuntu2
libvlc-dev : 2.0.8-0ubuntu0.13.04.1
++
Jack
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** [bugs:#217] Loading ImageMagick and videoVLC plug-ins together crash Pd**
**Status:** open
**Created:** Fri Aug 16, 2013 11:12 AM UTC by jack
**Last Updated:** Fri Aug 16, 2013 11:12 AM UTC
**Owner:** nobody
Hello
Loading together plug-ins gem_imageMAGICK.so AND gem_videoVLC.so crash Pd.
No problem if i load gem_imageMAGICK.so OR gem_videoVLC.so.
My configuration :
Ubuntu 13.04 64 bits
Linux jack-GE60-0NC-0ND 3.8.0-27-generic #40-Ubuntu SMP Tue Jul 9
00:17:05 UTC 2013 x86_64 x86_64 x86_64 GNU/Linux
GEM: ver: 0.93.git 374f713
GEM: compiled: Aug 5 2013
Pd 0.44.3
libmagick++-dev : 8:6.7.7.10-5ubuntu2
libvlc-dev : 2.0.8-0ubuntu0.13.04.1
++
Jack
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** [feature-requests:#50] [pix_film] doesn't outputs info if the file is loaded as argument**
**Status:** open
**Created:** Thu Aug 15, 2013 03:16 PM UTC by Nicolas Montgermont
**Last Updated:** Thu Aug 15, 2013 03:16 PM UTC
**Owner:** nobody
[pix_film] only outputs infos (length, width, ...) if the file is loaded using the [open file( message but nothing if the file is loaded as a creation argument. Loading file as a creation argument is very useful but not without infos.
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http://lists.puredata.info/pipermail/gem-dev/2006-04/001872.html
"Use 'draw quad' for all surfaces made from quads. Not all draw types
are compatible with every Geo." -- chris clepper
http://lists.puredata.info/pipermail/pd-list/2007-03/047919.html
"Also try "draw default" instead of "draw fill"" -- Frank Barknecht
which seems to have been added as a response to this thread:
http://lists.puredata.info/pipermail/gem-dev/2005-03/000898.html
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** [bugs:#216] [draw fill( problem on cube with lights**
**Status:** open
**Created:** Wed Aug 14, 2013 03:27 PM UTC by Nicolas Montgermont
**Last Updated:** Wed Aug 14, 2013 03:27 PM UTC
**Owner:** nobody
There is a problem when you use [draw line( and then [draw fill( on a cube when lighting is on. The displayed shape is not good. See attached patch for example.
GEM: ver: 0.93.git ee897d5
GEM: compiled: Jan 25 2013
reproduced on gem 0.93.3
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