Hi,
I'm trying to find a way to get each vertex in a VBO to send individual
uniform values to a connected shader. I was thinking it might be possible
to send these through an unused table... or maybe a 5th table could be
created (length given with msg) to be referenced by the shaders?
I have no idea is this is practical or possible within GEM setup, but if it
is - any interest in adding this function?