---
** [bugs:#221] multiple multimodel problem**
**Status:** open
**Created:** Fri Feb 28, 2014 12:33 PM UTC by Anonymous
**Last Updated:** Fri Feb 28, 2014 12:33 PM UTC
**Owner:** IOhannes m zmölnig
Using more than one [multimodel] in the same instance of pd is buggy. Loading (or reloading if using only a few obj) a series of .obj in each [multimodel] and changing the model number sometimes mess with the model (it displays the wrong model or nothing).
No error message happend.
Tested on OSX 10.7.5
0.43.4-extended
GEM: ver: 0.93.3
See the attached patch.
---
Sent from sourceforge.net because gem-dev(a)lists.iem.at is subscribed to http://sourceforge.net/p/pd-gem/bugs/
To unsubscribe from further messages, a project admin can change settings at http://sourceforge.net/p/pd-gem/admin/bugs/options. Or, if this is a mailing list, you can unsubscribe from the mailing list.
---
** [bugs:#220] [text3d] crashes PD if the letter "p" is typed**
**Status:** open
**Created:** Sun Dec 08, 2013 09:22 PM UTC by hellocatfood
**Last Updated:** Sun Dec 08, 2013 09:22 PM UTC
**Owner:** nobody
I'm using PD extednded 0.43.4 and have noticed that when using some fonts [text3d] will crash PD when a string with five or more characters is entered.
Font used is Beams: http://openfontlibrary.org/en/font/beams
And the error returned is:
``pd: ../src/libtess/priorityq.c:164: __gl_pqSortInit: Assertion `((((GLUvertex *)**(i+1))->s < ((GLUvertex *)**i)->s) || (((GLUvertex *)**(i+1))->s == ((GLUvertex *)**i)->s && ((GLUvertex *)**(i+1))->t <= ((GLUvertex *)**i)->t))' failed.
Pd: signal 6``
I using a Dell XPS 13 developer edition running Ubuntu 13.10 with Intel® Ivybridge Mobile graphics and Intel® Core™ i7-3537U CPU @ 2.00GHz × 4 processors
I've attached a patch and the font file for testing
---
Sent from sourceforge.net because gem-dev(a)lists.iem.at is subscribed to https://sourceforge.net/p/pd-gem/bugs/
To unsubscribe from further messages, a project admin can change settings at https://sourceforge.net/p/pd-gem/admin/bugs/options. Or, if this is a mailing list, you can unsubscribe from the mailing list.
---
** [bugs:#222] [pix_film] does not loop animated gifs**
**Status:** open
**Group:** linux
**Labels:** animated gif
**Created:** Sun Mar 16, 2014 08:11 PM UTC by hellocatfood
**Last Updated:** Sun Mar 16, 2014 08:11 PM UTC
**Owner:** nobody
I'm running pd extended 0.43.4 on Ubuntu 13.10. I've install gmerlin in order to load animated gifs into GEM with [pix_film]
When playing them the gifs only play once and don't loop unless the open message is triggered again.
See attached patch for example
---
Sent from sourceforge.net because gem-dev(a)lists.iem.at is subscribed to https://sourceforge.net/p/pd-gem/bugs/
To unsubscribe from further messages, a project admin can change settings at https://sourceforge.net/p/pd-gem/admin/bugs/options. Or, if this is a mailing list, you can unsubscribe from the mailing list.
Hi,
Is there any way to manipulate the skeleton of a 3D model using GEM?
Similar to this example which utilises Blender + Pure Data
https://github.com/frankiezafe/blender-pd
Thanks
Antonio
--
============================
antonio(a)hellocatfood.com
http://www.hellocatfood.com
============================
GEM is fine. I added the abstractions path and it works as expected.
On 2014-02-28 01:02, me.grimm wrote:
> >>>>> videos were being loaded but I couldn't see if anything was
> >>>>> happening
> > yeah i compiled your code with the same outcome just so you are
> > aware.
>
> just to make sure i understood this correctly: the problem of not
> seeing anything is related to videoAVFoundation not being ready yet,
> and not to some obscure issue with the window handling, right?
> i mean: you *do* see a white rectangle, and when you compile the
> videoTEST plugin, it does create noise?
>
--
Dan Wilcox
danomatika.comrobotcowboy.com
Ah ok. That makes sense. I might add that info to the read me (unless I
missed it).
>From the post messages, videos were being loaded but I couldn't see if
anything was happening. Will try that later tonight.
add "./abstractions" to your path. [gemwin] is moving to an
> abstraction-implementation with the various window-api specific
> objects as backends; they should create a complete rendering context
> just fine, but won't do any setting up in openGL-land (which is all
> done by the abstraction).
>
> fgmasdr
> IOhannes
>
--
Dan Wilcox
danomatika.comrobotcowboy.com