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** [bugs:#221] multiple multimodel problem**
**Status:** open
**Created:** Fri Feb 28, 2014 12:33 PM UTC by Anonymous
**Last Updated:** Fri Feb 28, 2014 12:33 PM UTC
**Owner:** IOhannes m zmölnig
Using more than one [multimodel] in the same instance of pd is buggy. Loading (or reloading if using only a few obj) a series of .obj in each [multimodel] and changing the model number sometimes mess with the model (it displays the wrong model or nothing).
No error message happend.
Tested on OSX 10.7.5
0.43.4-extended
GEM: ver: 0.93.3
See the attached patch.
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** [bugs:#220] [text3d] crashes PD if the letter "p" is typed**
**Status:** open
**Created:** Sun Dec 08, 2013 09:22 PM UTC by hellocatfood
**Last Updated:** Sun Dec 08, 2013 09:22 PM UTC
**Owner:** nobody
I'm using PD extednded 0.43.4 and have noticed that when using some fonts [text3d] will crash PD when a string with five or more characters is entered.
Font used is Beams: http://openfontlibrary.org/en/font/beams
And the error returned is:
``pd: ../src/libtess/priorityq.c:164: __gl_pqSortInit: Assertion `((((GLUvertex *)**(i+1))->s < ((GLUvertex *)**i)->s) || (((GLUvertex *)**(i+1))->s == ((GLUvertex *)**i)->s && ((GLUvertex *)**(i+1))->t <= ((GLUvertex *)**i)->t))' failed.
Pd: signal 6``
I using a Dell XPS 13 developer edition running Ubuntu 13.10 with Intel® Ivybridge Mobile graphics and Intel® Core™ i7-3537U CPU @ 2.00GHz × 4 processors
I've attached a patch and the font file for testing
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Ah ok. That makes sense. I might add that info to the read me (unless I
missed it).
>From the post messages, videos were being loaded but I couldn't see if
anything was happening. Will try that later tonight.
add "./abstractions" to your path. [gemwin] is moving to an
> abstraction-implementation with the various window-api specific
> objects as backends; they should create a complete rendering context
> just fine, but won't do any setting up in openGL-land (which is all
> done by the abstraction).
>
> fgmasdr
> IOhannes
>
--
Dan Wilcox
danomatika.comrobotcowboy.com
Well, that was just a hack to make sure the Carbon framework wasn't being pulled in. I realize now I could just do ./configure --without-quicktime. That was one of the aforementioned hacks I wanted to clean up before pushing. I pushed when you requested and now I get a note about the very thing I didn't want to push :P Trust me, it won't be like that in the final commit.
On Feb 26, 2014, at 6:00 AM, gem-dev-request(a)iem.at wrote:
> btw, is it intentional that you have disabled quicktime4linux support
> in your updated configure.ac?
> i would highly appreciate to put code that potentially effects
> "others" (e.g. the linux port) into separate commits. this includes
> all files outside "plugins/*AVFoundation/" (namely configure.ac,
> Makefile.am,...)
--------
Dan Wilcox
@danomatika
danomatika.comrobotcowboy.com
ok. I've pushed to my fork on Github and made a PR so you can see the
changes as I Commit them.
From: IOhannes m zmoelnig <zmoelnig(a)iem.at>
>
> On 2014-02-24 15:58, Dan Wilcox wrote:
> >
> > I've updated the build system to handle the ObjC files and it
> > appears to be working, although I did some quick hacks to remove
> > the quicktime checking so I'll need to clean that up before I push
> > nay of the code to Github.
>
> please do not hesitate to push now (and create a pull-request whenever
> you feel it's ready).
>
> i've seen so many good code lost, because people just "forgot" to put
> unfinished code online and then never came back to it.
>
> fgamsdr
> IOhannes
>
--
Dan Wilcox
danomatika.comrobotcowboy.com
Howdy all,
I have filmAVFoundation basically written. It loads in Pd-0.45-4 64bit, but I haven't tested it yet. I decided to go with AVFoundation when my first attempt using QTKit resulted in plenty of compiler deprecation warnings. It turns out QTKit is deprecated in Mac OSX 10.9 and will disappear in the next release or two.
I've updated the build system to handle the ObjC files and it appears to be working, although I did some quick hacks to remove the quicktime checking so I'll need to clean that up before I push nay of the code to Github.
--------
Dan Wilcox
@danomatika
danomatika.comrobotcowboy.com
-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA256
ola,
On 2014-02-24 01:07, Dan Wilcox wrote:
> Also, sorry Iohannes, I see you already have SDL & GLFW support. I
> was already looking at the wrong sources.
as this is getting decidedly specialist for pd-dev, i suggest we move
this thread to the gem-dev [1] mailinglist.
as far as source code is concerned:
the official repository is the git-repository on sourceforge [2],
though for collaboration i prefer pull-requests on github [3].
fgmsdar
IOhannes
[1] http://lists.puredata.info/listinfo/gem-dev
[2] http://sourceforge.net/p/pd-gem/gem/ci/master/tree/
[3] https://github.com/umlaeute/Gem/
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